name = DSL Bar
preview = 000barpreview.bmp
dir = 0irlbar
model = irlbar1.gmf
type = weapons
base = Weapon
styles = Brown 25x50, irlbar2.txt, Brown 25x100, irlbar3.txt, Brown 25x150, irlbar4.txt, Brown 25x200, irlbar5.txt, Brown 25x250, irlbar6.txt, Brown 37.5x50, irlbar7.txt, Brown 37.5x100, irlbar8.txt, Brown 37.5x150, irlbar9.txt, Brown 37.5x200, irlbar10.txt, Brown 37.5x250, irlbar11.txt, Brown 50x50, irlbar12.txt, Brown 50x100, irlbar13.txt, Brown 50x150, irlbar14.txt, Brown 50x200, irlbar15.txt, Brown 50x250, irlbar16.txt, Brown 25 to 37.5, irlbar17.txt, Brown 37.5 to 50, irlbar18.txt, Brown 25 to 50, 2irlbar1.txt, Dark Blue 25x50, 2irlbar2.txt, Dark Blue 25x100, 2irlbar3.txt, Dark Blue 25x150, 2irlbar4.txt, Dark Blue 25x200, 2irlbar5.txt, Dark Blue 25x250, 2irlbar6.txt, Dark Blue 37.5x50, 2irlbar7.txt, Dark Blue 37.5x100, 2irlbar8.txt, Dark Blue 37.5x150, 2irlbar9.txt, Dark Blue 37.5x200, 2irlbar10.txt, Dark Blue 37.5x250, 2irlbar11.txt, Dark Blue 50x50, 2irlbar12.txt, Dark Blue 50x100, 2irlbar13.txt, Dark Blue 50x150, 2irlbar14.txt, Dark Blue 50x200, 2irlbar15.txt, Dark Blue 50x250, 2irlbar16.txt, Dark Blue 25 to 37.5, 2irlbar17.txt, Dark Blue 37.5 to 50, 2irlbar18.txt, Dark Blue 25 to 50, 3irlbar1.txt, Dark Green 25x50, 3irlbar2.txt, Dark Green 25x100, 3irlbar3.txt, Dark Green 25x150, 3irlbar4.txt, Dark Green 25x200, 3irlbar5.txt, Dark Green 25x250, 3irlbar6.txt, Dark Green 37.5x50, 3irlbar7.txt, Dark Green 37.5x100, 3irlbar8.txt, Dark Green 37.5x150, 3irlbar9.txt, Dark Green 37.5x200, 3irlbar10.txt, Dark Green 37.5x250, 3irlbar11.txt, Dark Green 50x50, 3irlbar12.txt, Dark Green 50x100, 3irlbar13.txt, Dark Green 50x150, 3irlbar14.txt, Dark Green 50x200, 3irlbar15.txt, Dark Green 50x250, 3irlbar16.txt, Dark Green 25 to 37.5, 3irlbar17.txt, Dark Green 37.5 to 50, 3irlbar18.txt, Dark Green 25 to 50, 4irlbar1.txt, Dark Red 25x50, 4irlbar2.txt, Dark Red 25x100, 4irlbar3.txt, Dark Red 25x150, 4irlbar4.txt, Dark Red 25x200, 4irlbar5.txt, Dark Red 25x250, 4irlbar6.txt, Dark Red 37.5x50, 4irlbar7.txt, Dark Red 37.5x100, 4irlbar8.txt, Dark Red 37.5x150, 4irlbar9.txt, Dark Red 37.5x200, 4irlbar10.txt, Dark Red 37.5x250, 4irlbar11.txt, Dark Red 50x50, 4irlbar12.txt, Dark Red 50x100, 4irlbar13.txt, Dark Red 50x150, 4irlbar14.txt, Dark Red 50x200, 4irlbar15.txt, Dark Red 50x250, 4irlbar16.txt, Dark Red 25 to 37.5, 4irlbar17.txt, Dark Red 37.5 to 50, 4irlbar18.txt, Dark Red 25 to 50, 5irlbar1.txt, Gold 25x50, 5irlbar2.txt, Gold 25x100, 5irlbar3.txt, Gold 25x150, 5irlbar4.txt, Gold 25x200, 5irlbar5.txt, Gold 25x250, 5irlbar6.txt, Gold 37.5x50, 5irlbar7.txt, Gold 37.5x100, 5irlbar8.txt, Gold 37.5x150, 5irlbar9.txt, Gold 37.5x200, 5irlbar10.txt, Gold 37.5x250, 5irlbar11.txt, Gold 50x50, 5irlbar12.txt, Gold 50x100, 5irlbar13.txt, Gold 50x150, 5irlbar14.txt, Gold 50x200, 5irlbar15.txt, Gold 50x250, 5irlbar16.txt, Gold 25 to 37.5, 5irlbar17.txt, Gold 37.5 to 50, 5irlbar18.txt, Gold 25 to 50, 6irlbar1.txt, Blue 25x50, 6irlbar2.txt, Blue 25x100, 6irlbar3.txt, Blue 25x150, 6irlbar4.txt, Blue 25x200, 6irlbar5.txt, Blue 25x250, 6irlbar6.txt, Blue 37.5x50, 6irlbar7.txt, Blue 37.5x100, 6irlbar8.txt, Blue 37.5x150, 6irlbar9.txt, Blue 37.5x200, 6irlbar10.txt, Blue 37.5x250, 6irlbar11.txt, Blue 50x50, 6irlbar12.txt, Blue 50x100, 6irlbar13.txt, Blue 50x150, 6irlbar14.txt, Blue 50x200, 6irlbar15.txt, Blue 50x250, 6irlbar16.txt, Blue 25 to 37.5, 6irlbar17.txt, Blue 37.5 to 50, 6irlbar18.txt, Blue 25 to 50, 7irlbar1.txt, Green 25x50, 7irlbar2.txt, Green 25x100, 7irlbar3.txt, Green 25x150, 7irlbar4.txt, Green 25x200, 7irlbar5.txt, Green 25x250, 7irlbar6.txt, Green 37.5x50, 7irlbar7.txt, Green 37.5x100, 7irlbar8.txt, Green 37.5x150, 7irlbar9.txt, Green 37.5x200, 7irlbar10.txt, Green 37.5x250, 7irlbar11.txt, Green 50x50, 7irlbar12.txt, Green 50x100, 7irlbar13.txt, Green 50x150, 7irlbar14.txt, Green 50x200, 7irlbar15.txt, Green 50x250, 7irlbar16.txt, Green 25 to 37.5, 7irlbar17.txt, Green 37.5 to 50, 7irlbar18.txt, Green 25 to 50
description = A bar made of hardened tool steel, ideal as a spinning weapon.  Put other weapons on the ends to increase its effectiveness.  It has 2640 HP and 200 fracture.
damagesounds = sounds\steel_collision.wav
attachsound = sounds\cmp_generic.wav
decal = single_slash.tga 1 0 0 .5 .5 1
hitpoints = 2640
standard = 1
passthru = extender_round_collision
mass = 6.6
Sort = 12
normal = true 0 0 1
concussion = 0
piercing = 0
fracture = 200
